|
|
|
|
|
|
400
|
Peon
Good for little more than menial servitude, the Peons are your primary working force. Force them to mine for gold or lumber, and use their limited skills to construct your buildings.
|
|
|
|
|
|
|
|
400
|
Grunt
Grunts are brutal warriors that serve as the mainstay in the Horde army. Any attacking force must be well supplied with these powerful melee fighters.
|
|
|
|
|
|
|
|
450 50
|
Spearman
Spearmen are your best scouts, and the ranged attack they provide will help support your melee attackers. The price of speed is lighter armour, so protect your Spearmen well.
|
|
|
|
|
|
|
|
850
|
Raider
Atop their vicious Darkwolves, the Raiders will provide you with a powerful melee fighting force capable of destroying any non-cavalry units in a crushing charge.
|
|
|
|
|
|
|
|
700
|
Necrolyte
Having mastered the delicate balance between life and death, the Necrolytes use their dark powers to summon the dead to your side. You will find they provide you with suitable replacements for your slain warriors.
|
|
|
|
|
|
|
|
900
|
Warlock
Though not to be trusted, the Warlocks of Gul'Dan's Shadow Council bring subversive and powerful dark energies to bear in your service. They can poison the air itself, and summon deadly Daemons from the Great Dark Beyond.
|
|
|
|
|
|
|
|
900 200
|
Catapult
Trebuchets are your only recourse when siege weapons are required. Use their powerful ranged attack to bring down enemy walls and structures with ease.
|
|
|
|
|
|
|
|
12
|
Spider
Orcish Warlocks have an affinity of sorts with the denizens of the darker planes, and can call on as many poisonous spiders from the crevices of the Great Dark Beyond as their magick reserves allow. Quick and vicious, these spiders will serve the Warlock unquestioningly until the spell that binds them dissipates.
|
|
|
|
|
|
|
|
100
|
Daemon
The most jealously-guarded secret of the Shadow Council is the arcane ritual for the summoning of beings from the Twisting Nether. These muscular Daemons leave a trail of broken corpses and fiery destruction in their wake. The energy required for the Warlocks to trap these creatures in the mortal plane is so exhausting that they may only linger for a short time.
|
|